(Unfortunately, Choi tells me there is a spiked blue shell equivalent in KartRider, which bummed me out immensely.) Speed mode, on the other hand, is for the grognards. The game is multiplayer-focused and encompasses two primary playstyles: Item Mode, as you probably guessed from the name, features a ton of munition pickups floating in the road, which you can fire off in the same way Yoshi might bombard Wario with green and red shells. KartRider Drift will be free to play at launch. Nobody will survive by holding down on the accelerator the entire race. I tried to turn, but the vehicles in Drift follow the rules of the vehicles in real life you need to brake (and drift) to make it around tight corners. Yes, you are piloting cars that seem to run on cotton candy and fairy dust, and yes your drivers kinda look like Pop! dolls, but the first thing I did after getting behind the wheel in Drift was violently slam against a barrier a few hundred yards in front of me. Playing the Xbox One version, I see where he's coming from. You see, KartRider might look like a featherweight chibi kart-racer, but Choi references the rabid competitive scene back in Korea, where action between the cartoonish parallel lines gets truly cutthroat.